Providers block by geography and refuse to be embedded. GetMyGames delivers the game through your own infrastructure instead — assets and live traffic alike.
Free plan, no card required.
See how it worksA provider game refuses to sit inside your page, and its domain can be unreachable from your players networks. The content exists, but a plain embed cannot deliver it.
On some networks the provider game domain is blocked or unreachable, so a normal embed never loads — even when the provider would serve the player.
Frame-blocking headers stop the game from loading inside your page at all.
Rewriting links is not enough: the game builds new addresses while it runs, and those escape a plain proxy.
You keep embedding the game the way you always did. We take over delivery from there, and the player sees the game load normally.
A single tag on the page that embeds the game. Nothing else changes on your side.
Delivery moves to your own domain instead of the provider’s.
The request arrives from infrastructure you control, in the region you need.
Assets and the live traffic a running game depends on continue to flow without interruption.
This is where a plain reverse proxy stops working. A game does not only load the files listed in its markup — it keeps asking for more while it runs.
Everything the page references is handled on our side, so the game loads through your infrastructure from the first byte.
markup · stylesheets · scripts · data files
The calls a running game makes on its own are covered too — the part that breaks when a simple proxy is used.
live data calls · realtime connections · content loaded on demand
No changes to the game, no SDK to compile, no build step. Your ready-made tag is waiting in the dashboard.
<script src="…/gs.js" data-key="YOUR_KEY" defer></script>
The exact tag, with your key already filled in, is on the integration page after you sign up.
Every game open is recorded: which game, which country, and whether it succeeded. Export the raw events whenever you need them.
Illustration — figures are examples, not live data.
No subscriptions and no monthly commitments. You keep a balance, and every game open is charged from it.
Assets and live traffic that follow an open are not charged separately.
Larger top-ups earn a bonus credited straight to your balance.
No. New games work as soon as they appear on your page — there is no per-game setup on either side.
They are covered too. Realtime connections a game opens keep working through your infrastructure.
One extra hop is added between the player and the provider. Static responses are cached, and the proxy sits close to the provider rather than the player.
Certificates are issued and renewed automatically. There is nothing for you to install or maintain.
The key only works from the domains you list, and it never reaches the game server.
Each game open is charged from your balance at a fixed price. Assets, scripts and live traffic that follow an open cost nothing extra.
Create an account, copy one tag, and watch the first open appear in your dashboard.
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