Game delivery proxy

Deliver any game, from anywhere

Providers block by geography and refuse to be embedded. GetMyGames delivers the game through your own infrastructure instead — assets and live traffic alike.

Free plan, no card required.

See how it works
Static rewritten server-side Live calls intercepted in the page Certificates handled for you Per-game, per-country analytics
The problem

The game exists. You just cannot open it.

A provider game refuses to sit inside your page, and its domain can be unreachable from your players networks. The content exists, but a plain embed cannot deliver it.

Unreachable in transit

On some networks the provider game domain is blocked or unreachable, so a normal embed never loads — even when the provider would serve the player.

Refuses to be embedded

Frame-blocking headers stop the game from loading inside your page at all.

Half-proxies break

Rewriting links is not enough: the game builds new addresses while it runs, and those escape a plain proxy.

How it works

Your page stays as it is

You keep embedding the game the way you always did. We take over delivery from there, and the player sees the game load normally.

  1. Add one script

    A single tag on the page that embeds the game. Nothing else changes on your side.

  2. The game is served through you

    Delivery moves to your own domain instead of the provider’s.

  3. We reach the provider for you

    The request arrives from infrastructure you control, in the region you need.

  4. Everything keeps working

    Assets and the live traffic a running game depends on continue to flow without interruption.

What gets proxied

Static and live traffic, not just links

This is where a plain reverse proxy stops working. A game does not only load the files listed in its markup — it keeps asking for more while it runs.

Prepared before it reaches the browser

Everything the page references is handled on our side, so the game loads through your infrastructure from the first byte.

markup · stylesheets · scripts · data files

Handled while the game runs

The calls a running game makes on its own are covered too — the part that breaks when a simple proxy is used.

live data calls · realtime connections · content loaded on demand

Integration

One tag on the page that embeds the game

No changes to the game, no SDK to compile, no build step. Your ready-made tag is waiting in the dashboard.

  • Matched by CSS selector — the game host never has to be listed.
  • Your key is checked on every open and never reaches the game server.
  • Locked to the domains you allow, so a copied key is useless elsewhere.
index.html
<script src="…/gs.js"
        data-key="YOUR_KEY"
        defer></script>

The exact tag, with your key already filled in, is on the integration page after you sign up.

Your dashboard

See what opened, where, and how it went

Every game open is recorded: which game, which country, and whether it succeeded. Export the raw events whenever you need them.

  • Daily opens and success rate
  • Breakdown by game and country
  • Event log and CSV export
  • Monthly usage against your plan
dash.getmygames.online
Opens today48 210
Successful98.7%
Top countryDE

Illustration — figures are examples, not live data.

Pricing

Pay per game open

No subscriptions and no monthly commitments. You keep a balance, and every game open is charged from it.

2 ¢
per game open

Assets and live traffic that follow an open are not charged separately.

Top up more, get more

Larger top-ups earn a bonus credited straight to your balance.

From $500
+5%
$25 extra
From $1,000
+10%
$100 extra
From $5,000
+15%
$750 extra
Balance never expires Top up in cryptocurrency Stop any time — nothing to cancel
Questions

Before you ask

Do I have to register each game?

No. New games work as soon as they appear on your page — there is no per-game setup on either side.

What happens to WebSocket connections?

They are covered too. Realtime connections a game opens keep working through your infrastructure.

Does this add latency?

One extra hop is added between the player and the provider. Static responses are cached, and the proxy sits close to the provider rather than the player.

What about certificates?

Certificates are issued and renewed automatically. There is nothing for you to install or maintain.

Can someone steal my key?

The key only works from the domains you list, and it never reaches the game server.

How am I charged?

Each game open is charged from your balance at a fixed price. Assets, scripts and live traffic that follow an open cost nothing extra.

Put a game on your page today

Create an account, copy one tag, and watch the first open appear in your dashboard.

Get started